Fighter

A master of martial combat, skilled with weapons and armor.

Rule names and descriptions come from the SRD 5.2.1 and stay in English.

At a glance

Hit die
d10
Main ability
STR, DEX
Saving throws
STR, CON
Armour
Light, Medium, Heavy, Shield
Weapons
Simple, Martial
Skills
Choose 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, Survival

The Fighter table

Level by level

  1. Level 1

    Proficiencies

    In the game: Complete

    What Fighter characters are trained in.

    Fighting Style

    In the game: Complete

    Gain a Fighting Style feat.

    Not handled yet Changing your Fighting Style when you level up isn't offered.

    Second Wind

    In the game: Complete

    Bonus action: regain HP; uses scale by level.

    Weapon Mastery

    In the game: Partly done

    Use the mastery property of weapons you wield; number of masteries scales by level.

    Not handled yet You can't choose which mastery to use yet: it is taken from your equipped weapons. Swapping masteries after a long rest isn't supported.

  2. Level 2

    Action Surge

    In the game: Partly done

    Take an additional action on your turn.

    Not handled yet The rule that the extra action can't be the Magic action isn't enforced.

    Tactical Mind

    In the game: Complete

    Spend Second Wind to boost a failed ability check.

  3. Level 3

    Fighter Subclass

    In the game: Complete

    Choose a subclass. It gives more features at later levels.

  4. Level 4

    Ability Score Improvement

    In the game: Complete

    Raise your ability scores, or take a feat.

  5. Level 5

    Extra Attack

    In the game: Complete

    Attack twice when you take the Attack action.

    Tactical Shift

    In the game: Complete

    Second Wind also lets you move without provoking.

  6. Level 6

    Ability Score Improvement

    In the game: Complete

    Raise your ability scores, or take a feat.

  7. Level 8

    Ability Score Improvement

    In the game: Complete

    Raise your ability scores, or take a feat.

  8. Level 9

    Indomitable

    In the game: Complete

    Reroll a failed saving throw; uses scale by level.

    Tactical Master

    In the game: Complete

    Swap a weapon’s mastery property when you attack.

  9. Level 11

    Two Extra Attacks

    In the game: Complete

    Attack three times when you take the Attack action.

  10. Level 12

    Ability Score Improvement

    In the game: Complete

    Raise your ability scores, or take a feat.

  11. Level 13

    Studied Attacks

    In the game: Complete

    Advantage on your next attack after you miss a creature.

  12. Level 14

    Ability Score Improvement

    In the game: Complete

    Raise your ability scores, or take a feat.

  13. Level 16

    Ability Score Improvement

    In the game: Complete

    Raise your ability scores, or take a feat.

  14. Level 19

    Epic Boon

    In the game: Complete

    Choose an Epic Boon feat.

  15. Level 20

    Three Extra Attacks

    In the game: Complete

    Attack four times when you take the Attack action.

Subclass: Champion

Fighters who pursue physical perfection.

  1. Level 3

    Improved Critical

    In the game: Complete

    Score a critical hit on a roll of 19–20.

    Remarkable Athlete

    In the game: Complete

    Advantage on initiative and Athletics; move after a crit.

  2. Level 7

    Additional Fighting Style

    In the game: Complete

    Gain a second Fighting Style.

  3. Level 10

    Heroic Warrior

    In the game: Complete

    Gain Heroic Inspiration during combat.

  4. Level 15

    Superior Critical

    In the game: Complete

    Critical hit on a roll of 18–20.

  5. Level 18

    Survivor

    In the game: Partly done

    Regain HP each turn while bloodied; advantage on death-relevant rolls.

    Not handled yet Defy Death isn't handled: the game has no death saving throws yet.

How it's built: Fighter