Proficiencies
In the game: CompleteWhat Fighter characters are trained in.
A master of martial combat, skilled with weapons and armor.
Rule names and descriptions come from the SRD 5.2.1 and stay in English.
| Level | Proficiency bonus | Features |
|---|---|---|
| 1 | +2 | Proficiencies, Fighting Style, Second Wind, Weapon Mastery (Partly done) |
| 2 | +2 | Action Surge (Partly done), Tactical Mind |
| 3 | +2 | Fighter Subclass, Subclass feature |
| 4 | +2 | Ability Score Improvement |
| 5 | +3 | Extra Attack, Tactical Shift |
| 6 | +3 | Ability Score Improvement |
| 7 | +3 | Subclass feature |
| 8 | +3 | Ability Score Improvement |
| 9 | +4 | Indomitable, Tactical Master |
| 10 | +4 | Subclass feature |
| 11 | +4 | Two Extra Attacks |
| 12 | +4 | Ability Score Improvement |
| 13 | +5 | Studied Attacks |
| 14 | +5 | Ability Score Improvement |
| 15 | +5 | Subclass feature |
| 16 | +5 | Ability Score Improvement |
| 17 | +6 | |
| 18 | +6 | Subclass feature |
| 19 | +6 | Epic Boon |
| 20 | +6 | Three Extra Attacks |
What Fighter characters are trained in.
Gain a Fighting Style feat.
Not handled yet Changing your Fighting Style when you level up isn't offered.
Bonus action: regain HP; uses scale by level.
Use the mastery property of weapons you wield; number of masteries scales by level.
Not handled yet You can't choose which mastery to use yet: it is taken from your equipped weapons. Swapping masteries after a long rest isn't supported.
Take an additional action on your turn.
Not handled yet The rule that the extra action can't be the Magic action isn't enforced.
Spend Second Wind to boost a failed ability check.
Choose a subclass. It gives more features at later levels.
Raise your ability scores, or take a feat.
Attack twice when you take the Attack action.
Second Wind also lets you move without provoking.
Raise your ability scores, or take a feat.
Raise your ability scores, or take a feat.
Reroll a failed saving throw; uses scale by level.
Swap a weapon’s mastery property when you attack.
Attack three times when you take the Attack action.
Raise your ability scores, or take a feat.
Advantage on your next attack after you miss a creature.
Raise your ability scores, or take a feat.
Raise your ability scores, or take a feat.
Choose an Epic Boon feat.
Attack four times when you take the Attack action.
Fighters who pursue physical perfection.
Score a critical hit on a roll of 19–20.
Advantage on initiative and Athletics; move after a crit.
Gain a second Fighting Style.
Gain Heroic Inspiration during combat.
Critical hit on a roll of 18–20.
Regain HP each turn while bloodied; advantage on death-relevant rolls.
Not handled yet Defy Death isn't handled: the game has no death saving throws yet.