Proficiencies
CompleteWhat Fighter characters are trained in.
Built fromProficienciesAdvancementProficienciesArmor Light, Armor Medium, Armor Heavy, Armor Shield, Weapons Simple, Weapons MartialThe armour, weapons and skills a class makes you proficient in, including skills you choose from a list.Open in the building blocks
Fighting Style
CompleteGain a Fighting Style feat.
Not handled yet Changing your Fighting Style when you level up isn't offered.
Built fromFeature grantAdvancementFeature grantgranted at this levelGives one or more features when the character reaches a level.Open in the building blocksFeat choiceChoiceFeat choicecategory: Fighting StyleAsks the player to pick a feat, sometimes from one category only, like a Fighting Style or an Epic Boon.Open in the building blocks
Second Wind
CompleteBonus action: regain HP; uses scale by level.
Built fromFeature grantAdvancementFeature grantgranted at this levelGives one or more features when the character reaches a level.Open in the building blocksResource poolResourceResource pool2 at level 1, 3 at level 4, 4 at level 10 uses; refills on a long rest, 1 back on a short restA counter of uses with a maximum. It refills on a short rest, a long rest, or not at all, and actions or roll modifiers can spend from it.Open in the building blocksHealing actionActionHealing actionSecond WindAn action that restores hit points. The amount is written as a value, like 1d10 plus your level.Open in the building blocksActivation costActionActivation costa bonus actionWhat using an action takes from your turn: an action, a bonus action, a reaction, or nothing at all.Open in the building blocksCost in usesResourceCost in uses1 use of Second WindWhat an action spends each time it is used, such as one use from a resource pool, and how often it can be used.Open in the building blocksValueValueValueheals 1d10 + your levelHow the engine writes a number: dice, a flat number, an ability modifier, your level, or a value that grows with level. Pieces add up.Open in the building blocks
Weapon Mastery
Partly doneUse the mastery property of weapons you wield; number of masteries scales by level.
Not handled yet You can't choose which mastery to use yet: it is taken from your equipped weapons. Swapping masteries after a long rest isn't supported.
Built fromFeature grantAdvancementFeature grantgranted at this levelGives one or more features when the character reaches a level.Open in the building blocksCombat numbersModifierCombat numbers3 at level 1, 4 at level 4, 5 at level 10, 6 at level 16 masteriesChanges to how the character fights: attacks per Attack action, the range that counts as a critical hit, how many weapon masteries you can use.Open in the building blocksWeapon masteryModifierWeapon masteryenabledA special property of a weapon, like Cleave, Graze, Push or Topple, that a trained character can use when attacking with it.Open in the building blocks