Proficiencies
CompletWhat Fighter characters are trained in.
Construit avecProficienciesProgressionProficienciesArmor Light, Armor Medium, Armor Heavy, Armor Shield, Weapons Simple, Weapons MartialThe armour, weapons and skills a class makes you proficient in, including skills you choose from a list.Voir dans les briques de base
Fighting Style
CompletGain a Fighting Style feat.
Pas encore géré Changing your Fighting Style when you level up isn't offered.
Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseFeat choiceChoixFeat choicecategory: Fighting StyleAsks the player to pick a feat, sometimes from one category only, like a Fighting Style or an Epic Boon.Voir dans les briques de base
Second Wind
CompletBonus action: regain HP; uses scale by level.
Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseResource poolRessourceResource pool2 at level 1, 3 at level 4, 4 at level 10 uses; refills on a long rest, 1 back on a short restA counter of uses with a maximum. It refills on a short rest, a long rest, or not at all, and actions or roll modifiers can spend from it.Voir dans les briques de baseHealing actionActionHealing actionSecond WindAn action that restores hit points. The amount is written as a value, like 1d10 plus your level.Voir dans les briques de baseActivation costActionActivation costa bonus actionWhat using an action takes from your turn: an action, a bonus action, a reaction, or nothing at all.Voir dans les briques de baseCost in usesRessourceCost in uses1 use of Second WindWhat an action spends each time it is used, such as one use from a resource pool, and how often it can be used.Voir dans les briques de baseValueValeurValueheals 1d10 + your levelHow the engine writes a number: dice, a flat number, an ability modifier, your level, or a value that grows with level. Pieces add up.Voir dans les briques de base
Weapon Mastery
PartielUse the mastery property of weapons you wield; number of masteries scales by level.
Pas encore géré You can't choose which mastery to use yet: it is taken from your equipped weapons. Swapping masteries after a long rest isn't supported.
Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseCombat numbersModificateurCombat numbers3 at level 1, 4 at level 4, 5 at level 10, 6 at level 16 masteriesChanges to how the character fights: attacks per Attack action, the range that counts as a critical hit, how many weapon masteries you can use.Voir dans les briques de baseWeapon masteryModificateurWeapon masteryenabledA special property of a weapon, like Cleave, Graze, Push or Topple, that a trained character can use when attacking with it.Voir dans les briques de base