Traduction pas encore relue.

Fighter

A master of martial combat, skilled with weapons and armor.

Les noms et descriptions des règles viennent du SRD 5.2.1 et restent en anglais.

En bref

Dé de vie
d10
Caractéristique principale
STR, DEX
Jets de sauvegarde
STR, CON
Armures
Light, Medium, Heavy, Shield
Armes
Simple, Martial
Compétences
2 au choix parmi Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, Survival

Niveau par niveau

  1. Niveau 1

    Proficiencies

    Complet

    What Fighter characters are trained in.

    Construit avecProficienciesProgressionProficienciesArmor Light, Armor Medium, Armor Heavy, Armor Shield, Weapons Simple, Weapons MartialThe armour, weapons and skills a class makes you proficient in, including skills you choose from a list.Voir dans les briques de base

    Fighting Style

    Complet

    Gain a Fighting Style feat.

    Pas encore géré Changing your Fighting Style when you level up isn't offered.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseFeat choiceChoixFeat choicecategory: Fighting StyleAsks the player to pick a feat, sometimes from one category only, like a Fighting Style or an Epic Boon.Voir dans les briques de base

    Second Wind

    Complet

    Bonus action: regain HP; uses scale by level.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseResource poolRessourceResource pool2 at level 1, 3 at level 4, 4 at level 10 uses; refills on a long rest, 1 back on a short restA counter of uses with a maximum. It refills on a short rest, a long rest, or not at all, and actions or roll modifiers can spend from it.Voir dans les briques de baseHealing actionActionHealing actionSecond WindAn action that restores hit points. The amount is written as a value, like 1d10 plus your level.Voir dans les briques de baseActivation costActionActivation costa bonus actionWhat using an action takes from your turn: an action, a bonus action, a reaction, or nothing at all.Voir dans les briques de baseCost in usesRessourceCost in uses1 use of Second WindWhat an action spends each time it is used, such as one use from a resource pool, and how often it can be used.Voir dans les briques de baseValueValeurValueheals 1d10 + your levelHow the engine writes a number: dice, a flat number, an ability modifier, your level, or a value that grows with level. Pieces add up.Voir dans les briques de base

    Weapon Mastery

    Partiel

    Use the mastery property of weapons you wield; number of masteries scales by level.

    Pas encore géré You can't choose which mastery to use yet: it is taken from your equipped weapons. Swapping masteries after a long rest isn't supported.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseCombat numbersModificateurCombat numbers3 at level 1, 4 at level 4, 5 at level 10, 6 at level 16 masteriesChanges to how the character fights: attacks per Attack action, the range that counts as a critical hit, how many weapon masteries you can use.Voir dans les briques de baseWeapon masteryModificateurWeapon masteryenabledA special property of a weapon, like Cleave, Graze, Push or Topple, that a trained character can use when attacking with it.Voir dans les briques de base

  2. Niveau 2

    Action Surge

    Partiel

    Take an additional action on your turn.

    Pas encore géré The rule that the extra action can't be the Magic action isn't enforced.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseResource poolRessourceResource pool1 at level 2, 2 at level 17 uses; refills on a short restA counter of uses with a maximum. It refills on a short rest, a long rest, or not at all, and actions or roll modifiers can spend from it.Voir dans les briques de baseUtility actionActionUtility actionAction SurgeAn action with no attack roll and no saving throw, used for things like gaining an extra action.Voir dans les briques de baseActivation costActionActivation costno actionWhat using an action takes from your turn: an action, a bonus action, a reaction, or nothing at all.Voir dans les briques de baseCost in usesRessourceCost in uses1 use of Action Surge, once per turnWhat an action spends each time it is used, such as one use from a resource pool, and how often it can be used.Voir dans les briques de baseExtra actionActionExtra action1 extra actionGives you more to spend this turn, such as one additional action.Voir dans les briques de base

    Tactical Mind

    Complet

    Spend Second Wind to boost a failed ability check.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseRoll modifierModificateurRoll modifieron checks, offered to you, costs a use of Second WindChanges a d20 roll in a given situation, for example on checks or saving throws. It can apply by itself or be offered to the player, and it can cost a use from a pool.Voir dans les briques de baseAdd a dieModificateurAdd a die1d10Adds a die to the roll, like the 1d10 from Tactical Mind.Voir dans les briques de base

  3. Niveau 3

    Fighter Subclass

    Complet

    Choose a subclass. It gives more features at later levels.

    Construit avecSubclass choiceChoixSubclass choiceat level 3The level where the player picks a subclass. The subclass then gives its own features at later levels.Voir dans les briques de base

  4. Niveau 4

    Ability Score Improvement

    Complet

    Raise your ability scores, or take a feat.

    Construit avecAbility Score ImprovementProgressionAbility Score Improvement2 points, or a featRaise your ability scores by 2 points in total, or take a feat instead.Voir dans les briques de base

  5. Niveau 5

    Extra Attack

    Complet

    Attack twice when you take the Attack action.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseCombat numbersModificateurCombat numbers2 attacks per Attack actionChanges to how the character fights: attacks per Attack action, the range that counts as a critical hit, how many weapon masteries you can use.Voir dans les briques de base

    Tactical Shift

    Complet

    Second Wind also lets you move without provoking.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseTriggerCanalTriggerwhen you use Second WindSomething that happens by itself when an event occurs: the start of your turn, scoring a critical hit, using a particular action.Voir dans les briques de baseFree movementEffetFree movementhalf your speed, no opportunity attacksLets you move right away, often up to half your speed, without provoking opportunity attacks.Voir dans les briques de base

  6. Niveau 6

    Ability Score Improvement

    Complet

    Raise your ability scores, or take a feat.

    Construit avecAbility Score ImprovementProgressionAbility Score Improvement2 points, or a featRaise your ability scores by 2 points in total, or take a feat instead.Voir dans les briques de base

  7. Niveau 8

    Ability Score Improvement

    Complet

    Raise your ability scores, or take a feat.

    Construit avecAbility Score ImprovementProgressionAbility Score Improvement2 points, or a featRaise your ability scores by 2 points in total, or take a feat instead.Voir dans les briques de base

  8. Niveau 9

    Indomitable

    Complet

    Reroll a failed saving throw; uses scale by level.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseResource poolRessourceResource pool1 at level 9, 2 at level 13, 3 at level 17 uses; refills on a long restA counter of uses with a maximum. It refills on a short rest, a long rest, or not at all, and actions or roll modifiers can spend from it.Voir dans les briques de baseRoll modifierModificateurRoll modifieron saves, offered to you, costs a use of IndomitableChanges a d20 roll in a given situation, for example on checks or saving throws. It can apply by itself or be offered to the player, and it can cost a use from a pool.Voir dans les briques de baseRerollModificateurRerollplus your levelRolls the d20 again and uses the new result, sometimes with a bonus added.Voir dans les briques de base

    Tactical Master

    Complet

    Swap a weapon’s mastery property when you attack.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseCapabilityCanalCapabilityTactical MasterA named ability the engine checks for directly when it resolves an attack or a choice.Voir dans les briques de base

  9. Niveau 11

    Two Extra Attacks

    Complet

    Attack three times when you take the Attack action.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseCombat numbersModificateurCombat numbers3 attacks per Attack actionChanges to how the character fights: attacks per Attack action, the range that counts as a critical hit, how many weapon masteries you can use.Voir dans les briques de base

  10. Niveau 12

    Ability Score Improvement

    Complet

    Raise your ability scores, or take a feat.

    Construit avecAbility Score ImprovementProgressionAbility Score Improvement2 points, or a featRaise your ability scores by 2 points in total, or take a feat instead.Voir dans les briques de base

  11. Niveau 13

    Studied Attacks

    Complet

    Advantage on your next attack after you miss a creature.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseRoll modifierModificateurRoll modifieron attacks, automaticChanges a d20 roll in a given situation, for example on checks or saving throws. It can apply by itself or be offered to the player, and it can cost a use from a pool.Voir dans les briques de baseAdvantageModificateurAdvantageRoll two d20 and keep the higher one.Voir dans les briques de baseConditionConditionConditionMissed Target BeforeA test checked before something applies, such as "you missed this target before" or "you are bloodied".Voir dans les briques de base

  12. Niveau 14

    Ability Score Improvement

    Complet

    Raise your ability scores, or take a feat.

    Construit avecAbility Score ImprovementProgressionAbility Score Improvement2 points, or a featRaise your ability scores by 2 points in total, or take a feat instead.Voir dans les briques de base

  13. Niveau 16

    Ability Score Improvement

    Complet

    Raise your ability scores, or take a feat.

    Construit avecAbility Score ImprovementProgressionAbility Score Improvement2 points, or a featRaise your ability scores by 2 points in total, or take a feat instead.Voir dans les briques de base

  14. Niveau 19

    Epic Boon

    Complet

    Choose an Epic Boon feat.

    Construit avecFeat choiceChoixFeat choiceany categoryAsks the player to pick a feat, sometimes from one category only, like a Fighting Style or an Epic Boon.Voir dans les briques de base

  15. Niveau 20

    Three Extra Attacks

    Complet

    Attack four times when you take the Attack action.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseCombat numbersModificateurCombat numbers4 attacks per Attack actionChanges to how the character fights: attacks per Attack action, the range that counts as a critical hit, how many weapon masteries you can use.Voir dans les briques de base

Sous-classe: Champion

Fighters who pursue physical perfection.

  1. Niveau 3

    Improved Critical

    Complet

    Score a critical hit on a roll of 19–20.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseCombat numbersModificateurCombat numberscritical hit on 19-20Changes to how the character fights: attacks per Attack action, the range that counts as a critical hit, how many weapon masteries you can use.Voir dans les briques de base

    Remarkable Athlete

    Complet

    Advantage on initiative and Athletics; move after a crit.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseRoll modifierModificateurRoll modifieron checks, automaticChanges a d20 roll in a given situation, for example on checks or saving throws. It can apply by itself or be offered to the player, and it can cost a use from a pool.Voir dans les briques de baseAdvantageModificateurAdvantageRoll two d20 and keep the higher one.Voir dans les briques de baseTriggerCanalTriggerwhen you score a critical hitSomething that happens by itself when an event occurs: the start of your turn, scoring a critical hit, using a particular action.Voir dans les briques de baseFree movementEffetFree movementhalf your speed, no opportunity attacksLets you move right away, often up to half your speed, without provoking opportunity attacks.Voir dans les briques de base

  2. Niveau 7

    Additional Fighting Style

    Complet

    Gain a second Fighting Style.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseFeat choiceChoixFeat choicecategory: Fighting StyleAsks the player to pick a feat, sometimes from one category only, like a Fighting Style or an Epic Boon.Voir dans les briques de base

  3. Niveau 10

    Heroic Warrior

    Complet

    Gain Heroic Inspiration during combat.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseTriggerCanalTriggerat the start of your turnSomething that happens by itself when an event occurs: the start of your turn, scoring a critical hit, using a particular action.Voir dans les briques de baseHeroic InspirationEffetHeroic InspirationGives Heroic Inspiration, which you can spend to reroll a die.Voir dans les briques de base

  4. Niveau 15

    Superior Critical

    Complet

    Critical hit on a roll of 18–20.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseCombat numbersModificateurCombat numberscritical hit on 18-20Changes to how the character fights: attacks per Attack action, the range that counts as a critical hit, how many weapon masteries you can use.Voir dans les briques de base

  5. Niveau 18

    Survivor

    Partiel

    Regain HP each turn while bloodied; advantage on death-relevant rolls.

    Pas encore géré Defy Death isn't handled: the game has no death saving throws yet.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Voir dans les briques de baseTriggerCanalTriggerat the start of your turnSomething that happens by itself when an event occurs: the start of your turn, scoring a critical hit, using a particular action.Voir dans les briques de baseHealingEffetHealing5 + CON modifierRestores hit points.Voir dans les briques de baseConditionConditionConditionHolder BloodiedA test checked before something applies, such as "you missed this target before" or "you are bloodied".Voir dans les briques de base

Règles : Fighter