Traduction pas encore relue.

Fighter

A master of martial combat, skilled with weapons and armor.

Les noms et descriptions des règles viennent du SRD 5.2.1 et restent en anglais.

En bref

Dé de vie
d10
Caractéristique principale
STR, DEX
Jets de sauvegarde
STR, CON
Armures
Light, Medium, Heavy, Shield
Armes
Simple, Martial
Compétences
2 au choix parmi Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, Survival

La table du Fighter

Niveau par niveau

  1. Niveau 1

    Proficiencies

    Dans le jeu: Complet

    What Fighter characters are trained in.

    Fighting Style

    Dans le jeu: Complet

    Gain a Fighting Style feat.

    Pas encore géré Changing your Fighting Style when you level up isn't offered.

    Second Wind

    Dans le jeu: Complet

    Bonus action: regain HP; uses scale by level.

    Weapon Mastery

    Dans le jeu: Partiel

    Use the mastery property of weapons you wield; number of masteries scales by level.

    Pas encore géré You can't choose which mastery to use yet: it is taken from your equipped weapons. Swapping masteries after a long rest isn't supported.

  2. Niveau 2

    Action Surge

    Dans le jeu: Partiel

    Take an additional action on your turn.

    Pas encore géré The rule that the extra action can't be the Magic action isn't enforced.

    Tactical Mind

    Dans le jeu: Complet

    Spend Second Wind to boost a failed ability check.

  3. Niveau 3

    Fighter Subclass

    Dans le jeu: Complet

    Choose a subclass. It gives more features at later levels.

  4. Niveau 4

    Ability Score Improvement

    Dans le jeu: Complet

    Raise your ability scores, or take a feat.

  5. Niveau 5

    Extra Attack

    Dans le jeu: Complet

    Attack twice when you take the Attack action.

    Tactical Shift

    Dans le jeu: Complet

    Second Wind also lets you move without provoking.

  6. Niveau 6

    Ability Score Improvement

    Dans le jeu: Complet

    Raise your ability scores, or take a feat.

  7. Niveau 8

    Ability Score Improvement

    Dans le jeu: Complet

    Raise your ability scores, or take a feat.

  8. Niveau 9

    Indomitable

    Dans le jeu: Complet

    Reroll a failed saving throw; uses scale by level.

    Tactical Master

    Dans le jeu: Complet

    Swap a weapon’s mastery property when you attack.

  9. Niveau 11

    Two Extra Attacks

    Dans le jeu: Complet

    Attack three times when you take the Attack action.

  10. Niveau 12

    Ability Score Improvement

    Dans le jeu: Complet

    Raise your ability scores, or take a feat.

  11. Niveau 13

    Studied Attacks

    Dans le jeu: Complet

    Advantage on your next attack after you miss a creature.

  12. Niveau 14

    Ability Score Improvement

    Dans le jeu: Complet

    Raise your ability scores, or take a feat.

  13. Niveau 16

    Ability Score Improvement

    Dans le jeu: Complet

    Raise your ability scores, or take a feat.

  14. Niveau 19

    Epic Boon

    Dans le jeu: Complet

    Choose an Epic Boon feat.

  15. Niveau 20

    Three Extra Attacks

    Dans le jeu: Complet

    Attack four times when you take the Attack action.

Sous-classe: Champion

Fighters who pursue physical perfection.

  1. Niveau 3

    Improved Critical

    Dans le jeu: Complet

    Score a critical hit on a roll of 19–20.

    Remarkable Athlete

    Dans le jeu: Complet

    Advantage on initiative and Athletics; move after a crit.

  2. Niveau 7

    Additional Fighting Style

    Dans le jeu: Complet

    Gain a second Fighting Style.

  3. Niveau 10

    Heroic Warrior

    Dans le jeu: Complet

    Gain Heroic Inspiration during combat.

  4. Niveau 15

    Superior Critical

    Dans le jeu: Complet

    Critical hit on a roll of 18–20.

  5. Niveau 18

    Survivor

    Dans le jeu: Partiel

    Regain HP each turn while bloodied; advantage on death-relevant rolls.

    Pas encore géré Defy Death isn't handled: the game has no death saving throws yet.

Comment c’est construit : Fighter