Proficiencies
Dans le jeu: CompletWhat Fighter characters are trained in.
Traduction pas encore relue.
A master of martial combat, skilled with weapons and armor.
Les noms et descriptions des règles viennent du SRD 5.2.1 et restent en anglais.
| Niveau | Bonus de maîtrise | Aptitudes |
|---|---|---|
| 1 | +2 | Proficiencies, Fighting Style, Second Wind, Weapon Mastery (Partiel) |
| 2 | +2 | Action Surge (Partiel), Tactical Mind |
| 3 | +2 | Fighter Subclass, Aptitude de sous-classe |
| 4 | +2 | Ability Score Improvement |
| 5 | +3 | Extra Attack, Tactical Shift |
| 6 | +3 | Ability Score Improvement |
| 7 | +3 | Aptitude de sous-classe |
| 8 | +3 | Ability Score Improvement |
| 9 | +4 | Indomitable, Tactical Master |
| 10 | +4 | Aptitude de sous-classe |
| 11 | +4 | Two Extra Attacks |
| 12 | +4 | Ability Score Improvement |
| 13 | +5 | Studied Attacks |
| 14 | +5 | Ability Score Improvement |
| 15 | +5 | Aptitude de sous-classe |
| 16 | +5 | Ability Score Improvement |
| 17 | +6 | |
| 18 | +6 | Aptitude de sous-classe |
| 19 | +6 | Epic Boon |
| 20 | +6 | Three Extra Attacks |
What Fighter characters are trained in.
Gain a Fighting Style feat.
Pas encore géré Changing your Fighting Style when you level up isn't offered.
Bonus action: regain HP; uses scale by level.
Use the mastery property of weapons you wield; number of masteries scales by level.
Pas encore géré You can't choose which mastery to use yet: it is taken from your equipped weapons. Swapping masteries after a long rest isn't supported.
Take an additional action on your turn.
Pas encore géré The rule that the extra action can't be the Magic action isn't enforced.
Spend Second Wind to boost a failed ability check.
Choose a subclass. It gives more features at later levels.
Raise your ability scores, or take a feat.
Attack twice when you take the Attack action.
Second Wind also lets you move without provoking.
Raise your ability scores, or take a feat.
Raise your ability scores, or take a feat.
Reroll a failed saving throw; uses scale by level.
Swap a weapon’s mastery property when you attack.
Attack three times when you take the Attack action.
Raise your ability scores, or take a feat.
Advantage on your next attack after you miss a creature.
Raise your ability scores, or take a feat.
Raise your ability scores, or take a feat.
Choose an Epic Boon feat.
Attack four times when you take the Attack action.
Fighters who pursue physical perfection.
Score a critical hit on a roll of 19–20.
Advantage on initiative and Athletics; move after a crit.
Gain a second Fighting Style.
Gain Heroic Inspiration during combat.
Critical hit on a roll of 18–20.
Regain HP each turn while bloodied; advantage on death-relevant rolls.
Pas encore géré Defy Death isn't handled: the game has no death saving throws yet.