World Bakery

A role-playing engine for building your own worlds, made by one person in France. It's still in development. Here's what it looks like so far.

In the showreel

Short clips recorded straight from the engine, with nothing staged outside the game.

  • A fighter against a dragon

    A critical hit on a young black dragon.

  • Fireball

    A wizard catches a group of goblins in one blast.

  • Exploring by torchlight

    The party moves through the dark and the fog lifts around them.

  • Opening a chest

    Open it, look inside, take what you want.

  • A conversation

    Portraits that react while you talk, over a moving background.

  • Making a character

    Step by step, from ancestry to portrait.

  • A summoning

    A spell that calls a creature onto the map.

  • A night at camp

    Short and long rests, taken together.

What I'm making

I am building a role-playing engine, on my own, from France. It lets you make a world without writing code: maps, characters, items, creatures, spells and stories. The first game made with it is a fantasy adventure that uses the fifth-edition rules from the SRD 5.2.11.

Fights happen right on the map you're exploring, spells work in and out of combat, and you can host a game online for your friends. It's still in development, and there's no release date yet.

1 The SRD is the openly licensed part of the fifth-edition rules. The full credit is at the bottom of the page.

What works today

What the engine can already do, and what's still being made.

  • Works

    Character creation

    Step by step, with a portrait.

  • Works

    Combat on the map

    No separate battle screen: fights start where you are.

  • Works

    Spells

    Usable in combat and while exploring, each with its own visual effect.

  • Works

    Online play with friends

    One person hosts the game, the others join.

  • Works

    World generation

    Describe a place in a sentence and an AI builds it. Optional: the game works without it.

  • In progress

    Editors and content packs

    Make your own maps, items, creatures and scenes, and share them.

  • In progress

    Desktop app for Windows

    An installer, nothing to set up.

  • Not yet

    Public demo

    Not yet. I'll announce it here.

No dates on purpose: I'd rather show things once they work.See the whole roadmap

Latest from the devlog

No posts yet. The first one is on its way.

    All posts

    Follow the project

    I post a devlog every two weeks and a short video every month. Nothing is for sale.

    The first devlog is a tour of what already works, with screenshots.