World Bakery
A role-playing engine for building your own worlds, made by one person in France. It's still in development. Here's what it looks like so far.
In the showreel
Short clips recorded straight from the engine, with nothing staged outside the game.
A fighter against a dragon
A critical hit on a young black dragon.
Fireball
A wizard catches a group of goblins in one blast.
Exploring by torchlight
The party moves through the dark and the fog lifts around them.
Opening a chest
Open it, look inside, take what you want.
A conversation
Portraits that react while you talk, over a moving background.
Making a character
Step by step, from ancestry to portrait.
A summoning
A spell that calls a creature onto the map.
A night at camp
Short and long rests, taken together.
What I'm making
I am building a role-playing engine, on my own, from France. It lets you make a world without writing code: maps, characters, items, creatures, spells and stories. The first game made with it is a fantasy adventure that uses the fifth-edition rules from the SRD 5.2.11.
Fights happen right on the map you're exploring, spells work in and out of combat, and you can host a game online for your friends. It's still in development, and there's no release date yet.
What works today
What the engine can already do, and what's still being made.
- Works
Character creation
Step by step, with a portrait.
- Works
Combat on the map
No separate battle screen: fights start where you are.
- Works
Spells
Usable in combat and while exploring, each with its own visual effect.
- Works
Online play with friends
One person hosts the game, the others join.
- Works
World generation
Describe a place in a sentence and an AI builds it. Optional: the game works without it.
- In progress
Editors and content packs
Make your own maps, items, creatures and scenes, and share them.
- In progress
Desktop app for Windows
An installer, nothing to set up.
- Not yet
Public demo
Not yet. I'll announce it here.
No dates on purpose: I'd rather show things once they work.See the whole roadmap
Learn how it works
Everything in the engine is data you can read and change. These pages explain how it's put together, so you can build your own.
Follow the project
I post a devlog every two weeks and a short video every month. Nothing is for sale.
The first devlog is a tour of what already works, with screenshots.