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Primitives

Les briques de base que le moteur comprend.

Généré à partir du moteur le 15 septembre 2026.

Canal

Feature

A named piece of a class, species or feat that a character gains. It carries its rules through channels: resource pools, actions, roll modifiers, triggers and so on.

Dans le moteur FeatureDefinition (src/lib/types/character-feature.ts)

Trigger

Something that happens by itself when an event occurs: the start of your turn, scoring a critical hit, using a particular action.

Dans le moteur FeatureTrigger (src/lib/types/feature-trigger.ts)

Utilisé par Tactical Shift, Remarkable Athlete, Heroic Warrior, Survivor

Capability

A named ability the engine checks for directly when it resolves an attack or a choice.

Dans le moteur capabilities (src/lib/types/character-feature.ts)

Utilisé par Tactical Master

Progression

Proficiencies

The armour, weapons and skills a class makes you proficient in, including skills you choose from a list.

Dans le moteur Advancement 'trait' (src/lib/types/advancement.ts)

Utilisé par Proficiencies

Choix

Feat choice

Asks the player to pick a feat, sometimes from one category only, like a Fighting Style or an Epic Boon.

Dans le moteur Advancement 'feat-choice' (src/lib/types/advancement.ts)

Utilisé par Fighting Style, Epic Boon, Additional Fighting Style

Subclass choice

The level where the player picks a subclass. The subclass then gives its own features at later levels.

Dans le moteur Advancement 'subclass' (src/lib/types/advancement.ts)

Utilisé par Fighter Subclass

Action

Healing action

An action that restores hit points. The amount is written as a value, like 1d10 plus your level.

Dans le moteur ActivityType 'heal' (src/lib/types/activity.ts)

Utilisé par Second Wind

Utility action

An action with no attack roll and no saving throw, used for things like gaining an extra action.

Dans le moteur ActivityType 'utility' (src/lib/types/activity.ts)

Utilisé par Action Surge

Activation cost

What using an action takes from your turn: an action, a bonus action, a reaction, or nothing at all.

Dans le moteur ActivationType (src/lib/types/activity.ts)

Utilisé par Second Wind, Action Surge

Extra action

Gives you more to spend this turn, such as one additional action.

Dans le moteur grantsEconomy (src/lib/types/activity.ts)

Utilisé par Action Surge

Effet

Healing

Restores hit points.

Dans le moteur trigger effect 'heal' (src/lib/types/feature-trigger.ts)

Utilisé par Survivor

Free movement

Lets you move right away, often up to half your speed, without provoking opportunity attacks.

Dans le moteur trigger effect 'grant-movement' (src/lib/types/feature-trigger.ts)

Utilisé par Tactical Shift, Remarkable Athlete

Heroic Inspiration

Gives Heroic Inspiration, which you can spend to reroll a die.

Dans le moteur trigger effect 'grant-luck' (src/lib/types/feature-trigger.ts)

Utilisé par Heroic Warrior

Ressource

Resource pool

A counter of uses with a maximum. It refills on a short rest, a long rest, or not at all, and actions or roll modifiers can spend from it.

Dans le moteur ResourceDefinition (src/lib/types/resource.ts)

Utilisé par Second Wind, Action Surge, Indomitable

Cost in uses

What an action spends each time it is used, such as one use from a resource pool, and how often it can be used.

Dans le moteur ActivityConsumption (src/lib/types/activity.ts)

Utilisé par Second Wind, Action Surge

Modificateur

Roll modifier

Changes a d20 roll in a given situation, for example on checks or saving throws. It can apply by itself or be offered to the player, and it can cost a use from a pool.

Dans le moteur RollModifierGrant (src/lib/types/roll.ts)

Utilisé par Tactical Mind, Indomitable, Studied Attacks, Remarkable Athlete

Add a die

Adds a die to the roll, like the 1d10 from Tactical Mind.

Dans le moteur RollAdjustment 'add-die' (src/lib/types/roll.ts)

Utilisé par Tactical Mind

Reroll

Rolls the d20 again and uses the new result, sometimes with a bonus added.

Dans le moteur RollAdjustment 'reroll' (src/lib/types/roll.ts)

Utilisé par Indomitable

Weapon mastery

A special property of a weapon, like Cleave, Graze, Push or Topple, that a trained character can use when attacking with it.

Dans le moteur WeaponMastery (src/lib/types/weapon.ts)

Utilisé par Weapon Mastery

Valeur

Value

How the engine writes a number: dice, a flat number, an ability modifier, your level, or a value that grows with level. Pieces add up.

Dans le moteur ValueExpr (src/lib/types/value-expr.ts)

Utilisé par Second Wind

Condition

Condition

A test checked before something applies, such as "you missed this target before" or "you are bloodied".

Dans le moteur Condition (src/lib/types/condition.ts)

Utilisé par Studied Attacks, Survivor