Traduction pas encore relue.

Fighter

A master of martial combat, skilled with weapons and armor.

Les noms et descriptions des règles viennent du SRD 5.2.1 et restent en anglais.

En bref

Dé de vie
d10
Caractéristique principale
STR, DEX
Jets de sauvegarde
STR, CON
Armures
Light, Medium, Heavy, Shield
Armes
Simple, Martial
Compétences
2 au choix parmi Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, Survival

Niveau par niveau

  1. Niveau 1
    Complet

    Proficiencies

    What Fighter characters are trained in.

    Construit avecProficienciesProgressionProficienciesArmor Light, Armor Medium, Armor Heavy, Armor Shield, Weapons Simple, Weapons MartialThe armour, weapons and skills a class makes you proficient in, including skills you choose from a list.Ouvrir dans la bibliothèque

    Complet

    Fighting Style

    Gain a Fighting Style feat.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueFeat choiceChoixFeat choicecategory: Fighting StyleAsks the player to pick a feat, sometimes from one category only, like a Fighting Style or an Epic Boon.Ouvrir dans la bibliothèque

    Pas encore géré Changing your Fighting Style when you level up isn't offered.

    Complet

    Second Wind

    Bonus action: regain HP; uses scale by level.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueResource poolRessourceResource pool2 at level 1, 3 at level 4, 4 at level 10 uses; refills on a long rest, 1 back on a short restA counter of uses with a maximum. It refills on a short rest, a long rest, or not at all, and actions or roll modifiers can spend from it.Ouvrir dans la bibliothèqueHealing actionActionHealing actionSecond WindAn action that restores hit points. The amount is written as a value, like 1d10 plus your level.Ouvrir dans la bibliothèqueActivation costActionActivation costa bonus actionWhat using an action takes from your turn: an action, a bonus action, a reaction, or nothing at all.Ouvrir dans la bibliothèqueCost in usesRessourceCost in uses1 use of Second WindWhat an action spends each time it is used, such as one use from a resource pool, and how often it can be used.Ouvrir dans la bibliothèqueValueValeurValueheals 1d10 + your levelHow the engine writes a number: dice, a flat number, an ability modifier, your level, or a value that grows with level. Pieces add up.Ouvrir dans la bibliothèque

    Partiel

    Weapon Mastery

    Use the mastery property of weapons you wield; number of masteries scales by level.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueCombat numbersModificateurCombat numbers3 at level 1, 4 at level 4, 5 at level 10, 6 at level 16 masteriesChanges to how the character fights: attacks per Attack action, the range that counts as a critical hit, how many weapon masteries you can use.Ouvrir dans la bibliothèqueWeapon masteryModificateurWeapon masteryenabledA special property of a weapon, like Cleave, Graze, Push or Topple, that a trained character can use when attacking with it.Ouvrir dans la bibliothèque

    Pas encore géré You can't choose which mastery to use yet: it is taken from your equipped weapons. Swapping masteries after a long rest isn't supported.

  2. Niveau 2
    Partiel

    Action Surge

    Take an additional action on your turn.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueResource poolRessourceResource pool1 at level 2, 2 at level 17 uses; refills on a short restA counter of uses with a maximum. It refills on a short rest, a long rest, or not at all, and actions or roll modifiers can spend from it.Ouvrir dans la bibliothèqueUtility actionActionUtility actionAction SurgeAn action with no attack roll and no saving throw, used for things like gaining an extra action.Ouvrir dans la bibliothèqueActivation costActionActivation costno actionWhat using an action takes from your turn: an action, a bonus action, a reaction, or nothing at all.Ouvrir dans la bibliothèqueCost in usesRessourceCost in uses1 use of Action Surge, once per turnWhat an action spends each time it is used, such as one use from a resource pool, and how often it can be used.Ouvrir dans la bibliothèqueExtra actionActionExtra action1 extra actionGives you more to spend this turn, such as one additional action.Ouvrir dans la bibliothèque

    Pas encore géré The rule that the extra action can't be the Magic action isn't enforced.

    Complet

    Tactical Mind

    Spend Second Wind to boost a failed ability check.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueRoll modifierModificateurRoll modifieron checks, offered to you, costs a use of Second WindChanges a d20 roll in a given situation, for example on checks or saving throws. It can apply by itself or be offered to the player, and it can cost a use from a pool.Ouvrir dans la bibliothèqueAdd a dieModificateurAdd a die1d10Adds a die to the roll, like the 1d10 from Tactical Mind.Ouvrir dans la bibliothèque

  3. Niveau 3
    Complet

    Fighter Subclass

    Choose a subclass. It gives more features at later levels.

    Construit avecSubclass choiceChoixSubclass choiceat level 3The level where the player picks a subclass. The subclass then gives its own features at later levels.Ouvrir dans la bibliothèque

  4. Niveau 4
    Complet

    Ability Score Improvement

    Raise your ability scores, or take a feat.

    Construit avecAbility Score ImprovementProgressionAbility Score Improvement2 points, or a featRaise your ability scores by 2 points in total, or take a feat instead.Ouvrir dans la bibliothèque

  5. Niveau 5
    Complet

    Extra Attack

    Attack twice when you take the Attack action.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueCombat numbersModificateurCombat numbers2 attacks per Attack actionChanges to how the character fights: attacks per Attack action, the range that counts as a critical hit, how many weapon masteries you can use.Ouvrir dans la bibliothèque

    Complet

    Tactical Shift

    Second Wind also lets you move without provoking.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueTriggerCanalTriggerwhen you use Second WindSomething that happens by itself when an event occurs: the start of your turn, scoring a critical hit, using a particular action.Ouvrir dans la bibliothèqueFree movementEffetFree movementhalf your speed, no opportunity attacksLets you move right away, often up to half your speed, without provoking opportunity attacks.Ouvrir dans la bibliothèque

  6. Niveau 6
    Complet

    Ability Score Improvement

    Raise your ability scores, or take a feat.

    Construit avecAbility Score ImprovementProgressionAbility Score Improvement2 points, or a featRaise your ability scores by 2 points in total, or take a feat instead.Ouvrir dans la bibliothèque

  7. Niveau 8
    Complet

    Ability Score Improvement

    Raise your ability scores, or take a feat.

    Construit avecAbility Score ImprovementProgressionAbility Score Improvement2 points, or a featRaise your ability scores by 2 points in total, or take a feat instead.Ouvrir dans la bibliothèque

  8. Niveau 9
    Complet

    Indomitable

    Reroll a failed saving throw; uses scale by level.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueResource poolRessourceResource pool1 at level 9, 2 at level 13, 3 at level 17 uses; refills on a long restA counter of uses with a maximum. It refills on a short rest, a long rest, or not at all, and actions or roll modifiers can spend from it.Ouvrir dans la bibliothèqueRoll modifierModificateurRoll modifieron saves, offered to you, costs a use of IndomitableChanges a d20 roll in a given situation, for example on checks or saving throws. It can apply by itself or be offered to the player, and it can cost a use from a pool.Ouvrir dans la bibliothèqueRerollModificateurRerollplus your levelRolls the d20 again and uses the new result, sometimes with a bonus added.Ouvrir dans la bibliothèque

    Complet

    Tactical Master

    Swap a weapon’s mastery property when you attack.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueCapabilityCanalCapabilityTactical MasterA named ability the engine checks for directly when it resolves an attack or a choice.Ouvrir dans la bibliothèque

  9. Niveau 11
    Complet

    Two Extra Attacks

    Attack three times when you take the Attack action.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueCombat numbersModificateurCombat numbers3 attacks per Attack actionChanges to how the character fights: attacks per Attack action, the range that counts as a critical hit, how many weapon masteries you can use.Ouvrir dans la bibliothèque

  10. Niveau 12
    Complet

    Ability Score Improvement

    Raise your ability scores, or take a feat.

    Construit avecAbility Score ImprovementProgressionAbility Score Improvement2 points, or a featRaise your ability scores by 2 points in total, or take a feat instead.Ouvrir dans la bibliothèque

  11. Niveau 13
    Complet

    Studied Attacks

    Advantage on your next attack after you miss a creature.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueRoll modifierModificateurRoll modifieron attacks, automaticChanges a d20 roll in a given situation, for example on checks or saving throws. It can apply by itself or be offered to the player, and it can cost a use from a pool.Ouvrir dans la bibliothèqueAdvantageModificateurAdvantageRoll two d20 and keep the higher one.Ouvrir dans la bibliothèqueConditionConditionConditionMissed Target BeforeA test checked before something applies, such as "you missed this target before" or "you are bloodied".Ouvrir dans la bibliothèque

  12. Niveau 14
    Complet

    Ability Score Improvement

    Raise your ability scores, or take a feat.

    Construit avecAbility Score ImprovementProgressionAbility Score Improvement2 points, or a featRaise your ability scores by 2 points in total, or take a feat instead.Ouvrir dans la bibliothèque

  13. Niveau 16
    Complet

    Ability Score Improvement

    Raise your ability scores, or take a feat.

    Construit avecAbility Score ImprovementProgressionAbility Score Improvement2 points, or a featRaise your ability scores by 2 points in total, or take a feat instead.Ouvrir dans la bibliothèque

  14. Niveau 19
    Complet

    Epic Boon

    Choose an Epic Boon feat.

    Construit avecFeat choiceChoixFeat choiceany categoryAsks the player to pick a feat, sometimes from one category only, like a Fighting Style or an Epic Boon.Ouvrir dans la bibliothèque

  15. Niveau 20
    Complet

    Three Extra Attacks

    Attack four times when you take the Attack action.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueCombat numbersModificateurCombat numbers4 attacks per Attack actionChanges to how the character fights: attacks per Attack action, the range that counts as a critical hit, how many weapon masteries you can use.Ouvrir dans la bibliothèque

Sous-classe: Champion

Fighters who pursue physical perfection.

  1. Niveau 3
    Complet

    Improved Critical

    Score a critical hit on a roll of 19–20.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueCombat numbersModificateurCombat numberscritical hit on 19-20Changes to how the character fights: attacks per Attack action, the range that counts as a critical hit, how many weapon masteries you can use.Ouvrir dans la bibliothèque

    Complet

    Remarkable Athlete

    Advantage on initiative and Athletics; move after a crit.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueRoll modifierModificateurRoll modifieron checks, automaticChanges a d20 roll in a given situation, for example on checks or saving throws. It can apply by itself or be offered to the player, and it can cost a use from a pool.Ouvrir dans la bibliothèqueAdvantageModificateurAdvantageRoll two d20 and keep the higher one.Ouvrir dans la bibliothèqueTriggerCanalTriggerwhen you score a critical hitSomething that happens by itself when an event occurs: the start of your turn, scoring a critical hit, using a particular action.Ouvrir dans la bibliothèqueFree movementEffetFree movementhalf your speed, no opportunity attacksLets you move right away, often up to half your speed, without provoking opportunity attacks.Ouvrir dans la bibliothèque

  2. Niveau 7
    Complet

    Additional Fighting Style

    Gain a second Fighting Style.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueFeat choiceChoixFeat choicecategory: Fighting StyleAsks the player to pick a feat, sometimes from one category only, like a Fighting Style or an Epic Boon.Ouvrir dans la bibliothèque

  3. Niveau 10
    Complet

    Heroic Warrior

    Gain Heroic Inspiration during combat.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueTriggerCanalTriggerat the start of your turnSomething that happens by itself when an event occurs: the start of your turn, scoring a critical hit, using a particular action.Ouvrir dans la bibliothèqueHeroic InspirationEffetHeroic InspirationGives Heroic Inspiration, which you can spend to reroll a die.Ouvrir dans la bibliothèque

  4. Niveau 15
    Complet

    Superior Critical

    Critical hit on a roll of 18–20.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueCombat numbersModificateurCombat numberscritical hit on 18-20Changes to how the character fights: attacks per Attack action, the range that counts as a critical hit, how many weapon masteries you can use.Ouvrir dans la bibliothèque

  5. Niveau 18
    Partiel

    Survivor

    Regain HP each turn while bloodied; advantage on death-relevant rolls.

    Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueTriggerCanalTriggerat the start of your turnSomething that happens by itself when an event occurs: the start of your turn, scoring a critical hit, using a particular action.Ouvrir dans la bibliothèqueHealingEffetHealing5 + CON modifierRestores hit points.Ouvrir dans la bibliothèqueConditionConditionConditionHolder BloodiedA test checked before something applies, such as "you missed this target before" or "you are bloodied".Ouvrir dans la bibliothèque

    Pas encore géré Defy Death isn't handled: the game has no death saving throws yet.