CompletProficiencies
What Fighter characters are trained in.
Construit avecProficienciesProgressionProficienciesArmor Light, Armor Medium, Armor Heavy, Armor Shield, Weapons Simple, Weapons MartialThe armour, weapons and skills a class makes you proficient in, including skills you choose from a list.Ouvrir dans la bibliothèque
CompletFighting Style
Gain a Fighting Style feat.
Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueFeat choiceChoixFeat choicecategory: Fighting StyleAsks the player to pick a feat, sometimes from one category only, like a Fighting Style or an Epic Boon.Ouvrir dans la bibliothèque
Pas encore géré Changing your Fighting Style when you level up isn't offered.
CompletSecond Wind
Bonus action: regain HP; uses scale by level.
Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueResource poolRessourceResource pool2 at level 1, 3 at level 4, 4 at level 10 uses; refills on a long rest, 1 back on a short restA counter of uses with a maximum. It refills on a short rest, a long rest, or not at all, and actions or roll modifiers can spend from it.Ouvrir dans la bibliothèqueHealing actionActionHealing actionSecond WindAn action that restores hit points. The amount is written as a value, like 1d10 plus your level.Ouvrir dans la bibliothèqueActivation costActionActivation costa bonus actionWhat using an action takes from your turn: an action, a bonus action, a reaction, or nothing at all.Ouvrir dans la bibliothèqueCost in usesRessourceCost in uses1 use of Second WindWhat an action spends each time it is used, such as one use from a resource pool, and how often it can be used.Ouvrir dans la bibliothèqueValueValeurValueheals 1d10 + your levelHow the engine writes a number: dice, a flat number, an ability modifier, your level, or a value that grows with level. Pieces add up.Ouvrir dans la bibliothèque
PartielWeapon Mastery
Use the mastery property of weapons you wield; number of masteries scales by level.
Construit avecFeature grantProgressionFeature grantgranted at this levelGives one or more features when the character reaches a level.Ouvrir dans la bibliothèqueCombat numbersModificateurCombat numbers3 at level 1, 4 at level 4, 5 at level 10, 6 at level 16 masteriesChanges to how the character fights: attacks per Attack action, the range that counts as a critical hit, how many weapon masteries you can use.Ouvrir dans la bibliothèqueWeapon masteryModificateurWeapon masteryenabledA special property of a weapon, like Cleave, Graze, Push or Topple, that a trained character can use when attacking with it.Ouvrir dans la bibliothèque
Pas encore géré You can't choose which mastery to use yet: it is taken from your equipped weapons. Swapping masteries after a long rest isn't supported.